On top of all the managerial mishaps, additional friction arose from discriminatory practices against women, non-binary and “other marginalized employees.” State of Decay 2 video game on Xbox One and Windows 10 Gach lays forth a story of a studio dragged into success by Microsoft’s acquisition and as such, drowning from lack of direction, sabotage, poor leadership and excessive turnover. As one former developer put it, “We were afraid they would come in and change our culture but our collapse came from within, and we could have used help.” Now they worry the $2 trillion company’s incredibly “hands-off” approach allowed dysfunction to fester, leaving some of the studio’s more vulnerable employees to fend for themselves. Most considered the last few years since the acquisition a period of crisis, and are worried management hasn’t learned the right lessons.Īt first, some employees were worried the Microsoft acquisition would change the indie studio for the worse. A few said it still has room to improve but has overall been a very good place to work. Many felt very positive about certain aspects of the studio. Kotaku interviewed 12 current and former employees for this article, all of whom requested anonymity because they feared sharing their concerns publicly would doom their careers in the video game industry.
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